This course explores the combination/collision/collusion of storytelling techne with digital media to prompt storytelling projects as Digital Humanities scholarship, teaching, and creative practices.
The course will begin with an overview of traditional storytelling frameworks, asking how these various approaches to storytelling might be paired with and/or enhanced by a variety of digital media, including web design, video, audio, data-based, and ludic (game) storytelling. We will also discuss project planning/management for digital storytelling projects. Richard will then lead workshops on basic media integration for the web and choice-based storytelling with Twine. Twine is a digital storytelling format that builds on hypertext and includes ludic elements. We’ll discuss non-trivial work required of the user in ergodic media, as well as nonlinearity and multilinearity and some basic principles of game design.
The latter third of the course is reserved for the development and support of students’ specific project ideas and goals.
This course will make use of both Slack and Basecamp. At week’s end, participants are invited to show and discuss with other course participants their digital storytelling project, which may be in the form of a conceptual framework, a working prototype, or more.
This offering is co-sponsored by The Electronic Literature Organization.