[Foundations] Race and Social Justice: Methods and Applications (DHSI 2026)

Event Language
EnglishFormat
in person/face-à-faceDescription
Over the past five years we have seen a proliferation of academic job advertisements, publications, and discussions demonstrating ways in which race and social justice can be engaged in digital humanities scholarship. Interest by students and local communities in technological advancements through Web 2.0, social media, and mobile phones are permitting new forms of research and practice. #transformDH, #DHpoco, #femDH, and #BlackLivesMatter have helped to challenge the all-white discourse, often dominated by scholars in the disciplines of English and history, that is too often found in digital humanities. What happens to students in digital humanities methods classes who bring non-traditional bodies into this world? There have been discussions how to insure that syllabi and materials for digital humanities classes are inclusive – specifically, how an introductory DH methods class keeps race, social justice, and inclusivity as cornerstones in their pedagogy. The traditional divides witnessed in the tech world will only be replicated in the world of both undergraduate and graduate DH courses without attention to race, social justice, etc. This week-long class will show how, through an interdisciplinary intersectional and CRT framework, both race and social justice can be central to any DH teaching, pedagogy, and practice. The course will pay special attention to queer theory, critical ethnic studies, postcolonial theory, WOC/Black feminism, Indigenous studies, and disability studies as they currently help to reshape digital humanities teaching and methods across our university/college classrooms.
This course combines lecture, seminar, and hands-on activities.
Instructor(s)
Dorothy Kim teaches at Brandeis University. She is the co-editor of Disrupting DH and Alternative Histories of the Digital Humanities. .
Jordan Clapper is an Assistant Professor of Digital Technology and Culture at Washington State University. His research interests include indigenous video games, indigenous literature, queer games, narrative theory, queer theory, and digital humanities.
