Queer(ing) DH (DHSI 2026)

Event Language
EnglishFormat
in person/face-à-faceDescription
Queerness and the digital humanities share a common ethos: a desire to make meaning in new ways. Indeed, the intersection of DH and queerness is a site of rich potential that can inspire (and challenge) us to think differently about DH, its methods, its purpose, and its politics. This is true whether we are building a DH project or writing DH critique.
Instructor(s)
Edmond Y. Chang is an Associate Professor of English at Ohio University. His areas of research include technoculture, race/gender/sexuality, video games, RPGs, and LARP, feminist media studies, cultural studies, popular culture, and 20/21C American literature. He earned his Ph.D. in English at the University of Washington. He teaches undergraduate and graduate courses on queer American literature, speculative literature of color, virtual worlds, games, and writing. Recent publications include “Looking for Asianfuturism” in Techno-Orientalism 2.0, “Gaming While Asian,” in Made in Asia/America, “Why are the Digital Humanities So Straight?” in Alternative Historiographies of the Digital Humanities, and “Queergaming” in Queer Game Studies. He is the creator of Tellings, a high fantasy tabletop RPG, and Archaea, a live-action role-playing game. He is also an Assistant Editor for Analog Game Studies and a Contributing Editor for Gamers with Glasses.
Jason Boyd is an Associate Professor of English at Toronto Metropolitan University, Toronto, Canada, where he is also the Director of the Centre for Digital Humanities. He is also affiliated with the Master of Digital Media and the graduate program in Communication and Culture (a joint program with York University). His areas of research include digital text editing/analysis (particularly in relation to biographical texts [the Texting Wilde Project]), narrative games/playable stories (https://storiesinplay.com/), and queer DH. He is co-author (with Bo Ruberg and James Howe) of “Towards a Queer Digital Humanities” (2019), and has recently co-authored (with Bo Ruberg) “Queer Digital Humanities” for the Bloomsbury Handbook of Digital Humanities. Recent work includes “‘The Playing’s the Thing’: Diversifying Digital Shakespeare Through Ludic Adaptation,” and the online exhibit/archive Wilde ’82: A Conference of Some Importance.
Click here for an example of previous syllabus and course material (2025)
